Jacoba Everly, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of clubs on her belt, each one with a amethyst on the hilt. Her hair is brown and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food she seems plenty friendly. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has never given up on her poetry dream.
Motivation: She is greedy; and money/treasure
Ideals: Fighting, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 150 gp.
Windy Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a robe, a symbol of magic around her neck, and a sickle on her belt. She has moderate length beige fur. Her eyes are blue.
Personality: While she acts the brute, she is far gentler than she would appear. Further she is a bit of a stoner and is frequently out of it.
History: Windy was born the youngest of three triplets. Her childhood dream was to be a Knight, but she was a colossal failure. She has been saving her money to try and buy her brother's freedom.
Motivation: Balancing her hectic life and new Brewer responsibilities is difficult.
Ideals: Fighting. Flaws: Addict. Bonds: Family, Job. Occupation: Brewer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2500 sp.
Philomena Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also has developed a complete distrust of the Doctor profession.
History: She served in the navy to pay for her family's outstanding loans. When Philomena reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She tends to her Spice Merchant job now, and dutifully fulfills any obligations she has.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by her family; and to unite with her brother
Flaws: Ugly, Antagonistic. Bonds: Job, Military, Family. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp. A pair of silk slippers encrusted with tiny pearls. (170 gp).
Darrow Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean red cloak covering his clean studded leather. His head has been shaved. He has a tattooed face.
Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Darrow hails from a village terrorized by gnolls. His family was turned out during the war. He and his family wandered south to less war torn lands. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Ugly, Insane, PTSD. Bonds: Enemies, Criminal record. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp. Carnelian (60 gp).
Silvo Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. His hair is cut close to his head. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Silvo was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Entrepeneur. Bonds: Immigrant, Family, Job. Occupation: Marshal
Voice: Speaks with a cold
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 8 (-1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
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