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Advanced [show]


Dynamic Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a moderate pudge and is not very fit. He has wavy white fur. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast island. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Impeccable. Flaws: Secretive. Bonds: Nature, Enemies, Has a crush. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Dynamic Of Winter, Male Tabaxi Commoner 1
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills Medicine +4, Nature +1
Senses Passive Perception 12
Languages
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Alice Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is typically in her Architect uniform. She is portly but not overly obese. Her golden hair is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.

Personality: Alice is depressed about a lot of things. She tends to be a nihilist. She feeds upon the attention of others.

History: When she was but 6 years old her parents immigrated from the west. In her 11th year, her parents were killed by a drow raid, leaving Alice alone in the world. After a stint in an orphanage, she was adopted. She has drifted from career to career and currently works as a Architect.

Motivation: Wants to open a new tavern; and her name or reputation has been wronged in the past by drow, and she desires to right it

Flaws: Depressed. Bonds: Job, Attractive, Immigrant, Enemies. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Alice Othronus, Female Half-Elf Rogue 1
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 18 (+4)17 (+3)
Skills Insight +6, Stealth +3
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Heather Clayden, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears baggy brown pantaloons and a green scarf. Her black hair is long and unkept. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has been saving her money to try and buy her sister's freedom.

Motivation: Her spouse's relatives view her with great suspicion; and she seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Heather Clayden, Female Human Monk 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 16 (+3)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp. 1 Antitoxin.


Social Check DCs


Gerbo Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long golden hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions.

Ideals: Joker, Artistic. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Gerbo Horcusporcus, Male Gnome Adept 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)9 (-1) 16 (+3)13 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 160 gp. Bloodstone (60 gp). 1 Banded mail.


Social Check DCs


Beloril Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: Born in the north to a Crown-heir, Beloril learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Sabotage a competitor.

Ideals: Gifted. Bonds: Job, Criminal record. Occupation: Crown-heir

Voice: German accent

Attributes [hide]

Beloril Daerdahk, Male Dwarf Paladin 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 120 pp. 1 Half-Plate.


Social Check DCs

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