Maagog Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a green tunic with brown highlights, and long tan pants that bunch up around his shoes, and a wedding ring on his right hand. His scarlet crest is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.
History: He comes from a rich eastern family. He went to a religious school and was inspired by the priests there in charitable deeds. Some 10 years later his spouse died after the birth of his son. Heartbroken, Maagog never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Selfish. Bonds: In love, Rich, Religious, Family. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
River Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel shirt with thin tan vertical stripes and grey pants, and he perpetually has his glaive ready. His yellow fur is unkempt and raggedy. He wears large thick round spectacles.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Ugly, Sensitive, Fearful. Bonds: Poor. Occupation: Server
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 gp. Amethyst (150 gp).
Marbas Merit, Male Tiefling [Permalink]
Personal [hide]
Description: 5'10" and muscular, this southern man usually wears his black robe and has his warhammer always slung over his shoulder. His hair is silver and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a small toy that he constantly fidgets with.
History: He is a Metallic Dragon in disguise. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants revenge against dire rats; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Enemies, Adventurer. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 9 (-1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Hobart Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his bastard sword. He is bald on top and has large black tufts of hair around his ears. He has gleaming, smiling blue eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his father was called into army service. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and to reunite with his absent father
Flaws: Ugly, Impulsive. Bonds: Family, Military. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Bloodstone (20 gp).
Thokk Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the west to a Assassin, Thokk learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Assassin.
Motivation: Sabotage a competitor; and to be a spy again
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, In love. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!