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NPC Generator

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Advanced [show]


Sarah Southey, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she tends to wear a grey poncho over her likewise colored trousers and shirt. Her auburn hair is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She acts crazy and hedonistic. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born the only child of a wealthy merchant. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She was always very intelligent and has formed a secret society of specialists.

Motivation: A rival would like her out of the picture; and she has decided she is irredeemable

Ideals: Entrepeneur. Flaws: Ugly, Hedonist, Secretive. Bonds: Criminal record. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Sarah Southey, Female Human Commoner 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Pink pearl (50 gp).


Social Check DCs


Trym Breeden, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Human people; and he is terrified, and will act out of fear

Ideals: Fighting, Persistence. Flaws: Antagonistic, Fearful, Racist. Bonds: Nature. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Trym Breeden, Male Human Wizard 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)9 (-1) 15 (+2)17 (+3)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Heather Norton, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears skinny pants and wears a grey and yellow robe with the hood down. Her long chestnut hair reaches down to her waist. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is obsessed with finding treasure.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Elven artifacts is her passion.

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Adventurer, Immigrant. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Heather Norton, Female Human Paladin 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp.


Social Check DCs


Ranala Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is typically in her Tailor uniform. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her golden hair is unkempt and raggedy. She has amber eyes.

Personality: She likes to make people angry or surprised. She is obsessed with her god.

History: Born to a Navigator, her father struggled to pay the bills. Through the years after Ranala was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Ranala's father didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Tailor for the past few years.

Motivation: Balancing her hectic life and new Tailor responsibilities is difficult; and her religion dominates her actions

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Religious. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Ranala Tarkelby, Female Gnome Rogue 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Solomon Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, brown, dusty cloak. His chestnut hair is slicked back into a classic pompadour. His gray eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the large cave and found the beat up scimitar and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Justice, Gifted, Persistence. Bonds: Nature, Religious. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Solomon Bradshaw, Male Human Cleric 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). 4 Alchemist’s fire.


Social Check DCs

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