Seven Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered club and tarnished ceremonial dagger as well. She wears a broad hat to hide her balding. She has blue eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She also is a firm believer in the womanly ideal.
History: From birth she was tutored by a cruel and relentless mentor. Her mother was a soldier and died while she was still young. Seven was left her mother's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive. Bonds: Religious, Mentor, Military. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. 2 Alchemist’s fire. 1 Holy water. 2 Acid flasks.
Mormo Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'11" and is generally shirtless and showing off his tattooed chest. His left hand appears badly burned and disfigured. His black hair is kept up in a ponytail inside a feathered hat. He has gleaming, smiling black eyes.
Personality: He acts crazy and hedonistic. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Nature, Adventurer. Occupation: Spice Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate.
Silent Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears tattered old clothes and is in decent physical shape. He wears a Stetson hat to cover his moderate length cinnamon fur. His eyes are yellow.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 15
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 18 (+4) | 17 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Sylvan, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +7 / 1d4+5, Grapple +6
Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.
Adran Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. His clothes are grease stained in places. He has black hair. His eyes, though not visible through his cowl, are hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: When he was but 3 years old his parents immigrated from the south. Adran was born on a far southern island where he grew up under the tutelage of his mother, an expert Spice Merchant. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Disease. Bonds: Poor, Immigrant, In love. Occupation: Spice Merchant
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +3
Possessions: 1600 sp. Moss agate (7 gp). Tourmaline (80 gp). 1 Masterwork Common Ranged Weapon.
Nazdûg Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'0". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a hammer. His white hair is kept up in a ponytail inside a Stetson hat. His fierce violet eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Nazdûg studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Slave. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 290 gp. Tourmaline (130 gp). Chalcedony (30 gp). Malachite (13 gp). 1 Half-Plate.
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