Spring Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears professional attire. She keeps her beige fur in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. The war was a terrible time for her, and Spring does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She married young, but lost her spouse to dire rats. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and a deep hatred of dire rats
Flaws: Insane, Depressed. Bonds: Attractive, Enemies, Military. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
Possessions: Just what you see.
Qemuel Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears an entirely black suit with red socks and a vest with buckled shoes. His blue hair is smooth and relatively long. He has gleaming, smiling gold eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.
History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying sister.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Poor, Religious. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Undercommon, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 70 gp.
Shava Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a worn and beaten armor. She has done her best to style her chestnut hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Shava enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: When she was but 7 years old her parents immigrated from the west. She was an athlete and attended two major summer competitions. She never won. She left for the west, certain she would find work there.
Motivation: She feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Hedonist, Depressed. Bonds: Immigrant. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 pp.
Kristryd Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman is dressed in earthy colors with a brown and blue handkerchief worn on her right side and is in decent physical shape. She wears her hair in dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has always had a great fascination with Tiefling culture. She works hard and plays hard.
History: She was born in a small forest village. Kristryd liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's since become an addict/alcoholic.
Motivation: She is unsatisfied with her job; and a strong sense of loyalty to tiefling people
Flaws: Insomniac, Racist, Hedonist, Addict. Bonds: Nature, Job. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Gnoll, Elven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 1300 sp. 1 Chain shirt.
Beatrice Hadlee, Female Human [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. She has styled her silver hair well, parting it to the left. Her blue eyes lackadaisically let the world flow into them.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to loving parents in a slum to the south. A gifted student she started as a Stableman, but she got bored and became a Navigator. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is compelled to act according to her religious beliefs; and a rival would like her out of the picture
Flaws: Antagonistic. Bonds: Job, Poor, Criminal record, Religious. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Onyx (40 gp). 1 Alchemist’s fire.
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