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Advanced [show]


Rangrim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His black hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying sister.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Entrepeneur, Gifted, Fighting. Bonds: Attractive. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Rangrim Silverstone, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 330 gp. 1 Small steel mirror.


Social Check DCs


Kilvar Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and white robe with the hood down. He is physically well-built. He has a small bristly mustache and wavy red hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Shy, Disease, Depressed. Bonds: Job. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Kilvar Ironfist, Male Dwarf Expert 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 19 (+4)14 (+2) 16 (+3)10 (+0)
Skills Athletics +5, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4

Possessions: 350 gp. 1 Disguise kit.


Social Check DCs


Antinua Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears dark leathers with embroidery. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: A skeptical and narcissistic woman, Antinua's first love is herself. Her second love is also herself. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Antinua was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. She dropped out of school before completing her studies. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Antinua Aloro, Female Half-Elf Warrior 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Aquan, Draconic, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +3

Possessions: 800 sp.


Social Check DCs


Gesrethe Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She typically wears green cloth garments or leather armor. Her green crest is greasy and uncared for. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Gesrethe was born in the south. At a young age she loved to build and create. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 13 years.

Motivation: Further expansion of business; and she is content

Ideals: Persistence. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Gesrethe Xephyrbahnor, Female Dragonborn Druid 3
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1400 sp.


Social Check DCs


Azzakh Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His crest is greying and his face has many wrinkles. His red eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Azzakh was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Azzakh's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Flaws: Ugly, Shy, Antagonistic. Bonds: Religious, Enemies. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Azzakh Fharngnarthnost, Male Dragonborn Commoner 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp.


Social Check DCs

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