Mardnab Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears rags and sports a simple walking cane. Her hair is blonde and curly. Her amber unseeing eyes seem to look past you.
Personality: She is extraordinarily eccentric. She is lazy and tries to find solutions quickly.
History: She was born in the north, but her parents moved at a very young age to the south. While studying, she fell in love. They married and had a son. She moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and she is not mentally stable, and does not behave rationally
Flaws: Disease, Insane, Lazy. Bonds: Poor, Immigrant, In love. Occupation: Body Guard
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
Adrik Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His tied-back hair is silver. His fierce green eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered south to less war torn lands. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Insane, PTSD. Bonds: Military. Occupation: Slave Trader
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Jane Soames, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and dresses in brown turtlenecks beneath a white coat with black slacks. Her hair is short and golden. She tend to wears goggles to shield her eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want her driven away.
Flaws: Ugly, Shy, Forgetful. Bonds: Religious, Enemies. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 20 pp.
Gimurt Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, grey, dusty cloak. His white hair is kept up in a ponytail inside a broad hat. His blue eyes peer out from beneath his broad grey hat.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.
History: When he was but 4 years old his parents immigrated from the north. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Architect.
Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Rich, Job. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Mozikth Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. He keeps his silver crest in a flapper bob. His skin is flawless and his red eyes scan people very quickly.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Mozikth was raised in a hard working conservative environment. Mozikth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 15 years.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Opinionated. Flaws: Emotional. Bonds: Attractive, Job, Nature. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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