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NPC Generator

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Advanced [show]


Aasathra Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern woman dresses in green turtlenecks beneath a black coat with tan slacks. She has bronze crest. Her red eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father had invested heavily in several trade routes and wanted her to inherit them. She tends to her Spy job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and she wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Shy. Bonds: Job, Military, Rich. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Aasathra Delmirev, Female Dragonborn Cleric 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp.


Social Check DCs


Bethrynna Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'0". She wears professional attire. Her blonde hair is wavy and long. She has several tiny emerald earrings on each ear.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Bethrynna reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Rich, Military. Occupation: Servant

Voice: Spits words with contempt

Attributes [hide]

Bethrynna Ofandrus, Female Elf Sorcerer 2
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Insight +4, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Flame On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His fur is beige, silky, and of moderate length. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Flame does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Flaws: Depressed. Bonds: Attractive, Adventurer, Military, Rich. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Flame On the Water, Male Tabaxi Bard 1
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 100 sp.


Social Check DCs


Ozyman TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his spear. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are likewise amber.

Personality: Ozyman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east, but his parents moved at a very young age to the north. Ozyman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Ozyman TellPenny, Male Halfling Commoner 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Deception +1, History +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Superior lock.


Social Check DCs


Guy Reed, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He has several tiny ruby earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Adventurer, Mentor. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Guy Reed, Male Human Adept 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 17 (+3)12 (+1)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1000 cp.


Social Check DCs

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