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NPC Generator

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Advanced [show]


Nedda Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who wears a red coat over a black low-cut shirt, and a small hat upon her head, she is not a threatening figure. Her hair is red and curly. Her eyes are hazel and she is always smoking a pipe.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Nedda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the south to a Tanner, Nedda learned a great deal about her mother's area of expertise. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Expand her business; and to reunite with her absent mother

Flaws: Emotional, Hedonist. Bonds: Job, Criminal record, Family. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Nedda Elderberry, Female Halfling Barbarian 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lerissa Wit, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman dresses well, typically a more casual-formal manner. Her black hair is heavily combed to the left. Her half smiles and red eyes are beguiling and draw you in.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Lerissa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Lerissa decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Jeweler kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Flaws: Cynical, Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Lerissa Wit, Female Tiefling Paladin 1
Medium (4'7") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Giant, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Mastema Blame, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'1" western woman, she wears a simple burlap shirt and baggy pants. She conceals her falchion with her veritable burlap sack of a shirt. She has wavy red hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She takes great joy in being the best Crown-heir in town.

History: She was born in the west. Mastema was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mastema decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She left for the west, certain she would find work there.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Philantrophist. Bonds: Job, Immigrant, Criminal record, Rich. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Mastema Blame, Female Tiefling Bard 3
Medium (5'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 pp.


Social Check DCs


Nicor Belief, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears his silver hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: This man loves painting and to teach people painting more than just about anything. Animals are drawn to him, and he is able to talk to them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Nicor was left his father's suit of armor and trained in its use and care. He was granted arcane powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north

Ideals: Artistic, Gifted. Bonds: Attractive, Poor, Military. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Nicor Belief, Male Tiefling Aristocrat 2
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Naeris Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His skin is fair and his fingers are delicate and long. His brown hair is styled in orderly dreadlocks. His eyes are violet and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Rich. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Naeris Siannodel, Male Half-Elf Adept 3
Medium (5'0") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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