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Advanced [show]


Gerald Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He has dyed his greying red hair a little too much giving a sharp red color. He has several tiny sapphire earrings on each ear.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is able to make almost anything out of random pieces of junk.

History: Gerald was born in the north. At a young age he loved to build and create. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: His religion dominates his actions; and dragonborn compassion

Ideals: Gifted, Persistence. Flaws: Racist. Bonds: Rich, Religious. Occupation: Server

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Yorke, Male Human Commoner 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)11 (+0) 16 (+3)17 (+3)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 130 gp.


Social Check DCs


Bree Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. She has auburn hair. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult; and she has comitted a past crime that haunts her to this day

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Bree Tealeaf, Female Halfling Wizard 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Goblin, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 3000 cp. Banded agate (13 gp).


Social Check DCs


Ahrim Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. He has styled his white hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: The child of southern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Ahrim never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist, Persistence. Bonds: Attractive, Immigrant, In love. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Ahrim Sanity, Male Tiefling Warlock 2
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)17 (+3) 16 (+3)20 (+5)
Skills Nature +5, Performance +7
Senses Passive Perception 13
Languages Common, Gnome, Giant, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 110 gp.


Social Check DCs


Kilvar Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His long golden hair is drawn into a two foot long braid. He has violet eyes.

Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.

History: Kilvar was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Poor, Adventurer, Family. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Kilvar Rubyeye, Male Dwarf Druid 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)16 (+3) 10 (+0)7 (-2)
Skills Insight +2, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Ignan, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 40 gp.


Social Check DCs


Beloril Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Courier does. His skin is fair and his fingers are delicate and long. His auburn hair is heavily combed to the left. He has gleaming, smiling gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with poetry.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He inherited the family business which he has now maintained for 13 years.

Motivation: Money/treasure; and to reunite with his absent mother

Ideals: Philantrophist, Artistic. Bonds: Job, Rich, Family. Occupation: Courier

Voice: Draws out vowels

Attributes [hide]

Beloril Eversharp, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)11 (+0) 11 (+0)14 (+2)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 200 sp.


Social Check DCs

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