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NPC Generator

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Advanced [show]


Tethren Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly dark red, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Tethren and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Tethren Justice, Male Tiefling Expert 3
Medium (5'2") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Greethen Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. His black crest is kept up in a ponytail inside a feathered hat. He has red eyes.

Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Greethen was left his father's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 2 years.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Insane. Bonds: Adventurer, Job, Nature, Military. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Greethen Skaarzborroosh, Male Dragonborn Druid 3
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Two Llamas In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears long strands of opal and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries with her a set of warhammers, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has no fur. She is baby faced.

Personality: She will rave to anyone who will listen. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is greedy; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Two Llamas In the Wind, Female Tabaxi Fighter 1
Medium (4'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)15 (+2) 17 (+3)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Tim Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. He has moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Tim lived on a farm with his mother, near the main road leading to a nearby town. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and he has money and likes to spend it

Flaws: Emotional. Bonds: Rich, Job, Family, Adventurer. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Tim Netyoive, Male Half-Elf Rogue 2
Medium (5'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)17 (+3) 17 (+3)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 13
Languages Common, Elven, Giant, Goblin, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 270 gp.


Social Check DCs


Diggory Deighton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is smooth and relatively long. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Military, Nature. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Diggory Deighton, Male Human Sorcerer 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp.


Social Check DCs

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