Olunt Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady green eyes.
Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels threatened by others; and he's looking for his big break
Flaws: Ugly, Insane, Fearful. Bonds: Criminal record, Adventurer. Occupation: Tanner
Voice: Uses sign language
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Auran, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 gp.
Kite Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears tattered old clothes. His fur is yellow and curly. His eyes, though not visible through his cowl, are amber.
Personality: He speaks before he thinks and is too direct. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Impulsive, Fearful. Bonds: Religious, Rich. Occupation: Apothecary
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 120 gp.
Hirrathak Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'7". He wears very tight pants and wife beaters, though occasionally he sports a green coat. His bronze crest has been sun bleached extensively. He is baby faced.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hirrathak took refuge in the old dungeon and found the beat up rapier and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved
Ideals: Optimist, Extrovert. Flaws: Secretive, Fearful. Bonds: Nature. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 3000 cp. Chrysoprase (60 gp).
Cimer Anger, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise black. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Cimer would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. When Cimer reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Now he works as a painting tutor during his time off.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Attractive, Military. Occupation: Banker
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 2000 sp.
Dalgal Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears brown trousers with green and white striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He feeds upon the attention of others.
History: Dalgal was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and he is content
Ideals: Optimist. Flaws: Mundane, Insane. Bonds: Attractive, Nature. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Celestial, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 gp.
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