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Advanced [show]


Marastyr Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her hair is always cut to a buzz. She is very pretty but has cold, dead eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She worked as a nervous Layabout and found it very stressful. She tends to her Layabout job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Marastyr Brazzik, Female Dwarf Expert 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Thea Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a weathered and beat up set of banded mail beneath an oversized red coat. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has green eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She served in the navy to pay for her family's outstanding loans. When Thea reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Thea was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and many gnolls want her driven away

Flaws: Terse, Hedonist. Bonds: Military, Enemies. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Thea Smoothhands, Female Halfling Warlock 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 10 pp.


Social Check DCs


Abad Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a wide-brimmed hat to hide his balding. He has gold eyes and a black hat with a blue feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Abad was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Impeccable, Athletic. Bonds: Adventurer, Family, Job. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Abad Felicity, Male Tiefling Aristocrat 3
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)17 (+3) 10 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Climber’s kit. 1 Magnifying glass.


Social Check DCs


Gimble Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His wide-brimmed hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the east. Cursed with a spirit at a very young age, Gimble has worked very hard to control his curse. He has drifted from career to career and currently works as a Ploughman.

Motivation: Expand his business; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Job. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Gimble Fabblestabble, Male Gnome Commoner 3
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Chrysoberyl (80 gp).


Social Check DCs


Great Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'1" southern woman, she wears bulky pastel painted plate armor. She wears a feathered hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Great hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She pushes her goals aggressively. She is also a coward if confronted.

History: Sold as a small child to a brothel owner, Great was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She left for the south, certain she would find work there.

Motivation: To get a good night's sleep; and she is terrified, and will act out of fear

Ideals: Artistic. Flaws: Insomniac, Fearful. Bonds: Mentor, Immigrant. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Great Mirror, Female Tabaxi Rogue 1
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)16 (+3) 18 (+4)12 (+1)
Skills Animal Handling +6, Religion +5
Senses Passive Perception 14
Languages Common, Gnoll, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Amber (140 gp).


Social Check DCs

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