Dagger On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her white fur, when down, is lengthy. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to loving parents in a slum to the west. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Mayor they were divorced and she won custody of their daughter. She worked as a Bricklayer, and she later adopted a second daughter.
Motivation: To reunite with her absent father.
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Poor, Family. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 sp. 1 Chain shirt.
Vepar Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is short and white. Her eyes are a pleasant white.
Personality: She acts crazy and hedonistic. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to loving parents in a slum to the south. A gypsy cursed her at a young age, leading to her ugly appearance. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She feels kind of lost in life.
Flaws: Ugly, Hedonist, Secretive. Bonds: Poor. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 400 gp.
Adelaide Braxton, Female Human [Permalink]
Personal [hide]
Description: She usually wears her grey robe and has her hammer always slung over her shoulder. She has black hair. Her gray eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bowyer arts, while her mother instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: She is compelled to act according to her religious beliefs; and she has passion for adventuring and risk
Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer, Religious. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Ahvain Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is typically in his Tailor uniform. He has no hair. He wears an eyepatch.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family He worked as a nervous Tailor and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Secretive. Bonds: Job, Adventurer, Criminal record. Occupation: Tailor
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 pp. Amethyst (100 gp).
Symma Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Assassin. She carries a battered morningstar and tarnished falchion as well. Her chestnut hair is kept up in a ponytail inside a small hat. Her eyes are blue and beady.
Personality: She is fixated on the number 23. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Symma lived on a farm with her father, near the main road leading to a nearby town. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has been saving her money to try and buy her sister's freedom.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to reunite with her absent father
Ideals: Fighting. Flaws: Ugly, Insane, PTSD. Bonds: Family, Criminal record. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. Star rose quartz (80 gp). Blue quartz (13 gp). Coral (80 gp). 1 Masterwork Musical instrument. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!