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NPC Generator

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Advanced [show]


Mormo Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a black suit. His hair is chestnut and curly. His eyes are gold and beady.

Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his mother.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Mormo Bedlam, Male Tiefling Adept 2
Medium (5'2") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 15 (+2)16 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 300 gp.


Social Check DCs


Dara Smith, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she has the majority of her body covered in plate. Her silver hair is kept up in a ponytail inside a top hat. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Dara isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She always tries to repair and not replace. It was this mentality that drove her into the Herbalist business.

History: Born to a Mason, her mother struggled to pay the bills. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Dara Smith, Female Half-Elf Bard 2
Medium (5'4") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)18 (+4) 13 (+1)15 (+2)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Sylvan, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Criella Creed, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has no hair. Her white eyes dart from person to person to random spaces in the air.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Gifted from a young age, Criella studied abroad. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend.

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Criella Creed, Female Tiefling Druid 2
Medium (5'6") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Gale Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears skinny pants and wears a brown and green robe with the hood down. His yellow fur is matted, messy, and big. His hazel eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: Wishes to resurrect an old love.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Gale Timber, Male Tabaxi Wizard 2
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 8000 cp.


Social Check DCs


Zedaar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. His crest is blue and curly. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments

History: Born to a Fortune-teller, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He was granted necromantic powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Zedaar Wystongjiir, Male Dragonborn Cleric 2
Medium (6'4") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 120 pp. Fiery yellow corundum (500 gp). Rich purple corundum (500 gp). Sard (40 gp). 1 Masterwork Common Melee.


Social Check DCs

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