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Advanced [show]


Bimpnottin Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears a tan tunic with black highlights, and long tan pants that bunch up around her shoes. Sporting a brown mohawk this woman's hair draws a lot of attention. Her amber eyes are passionate and lively.

Personality: Stoic and calm, she prefers to meditate than take action. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Bimpnottin lived on a farm with her mother, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Gnomish people; and she is wracked by social anxiety

Ideals: Disciplined. Flaws: Racist, Fearful. Bonds: Poor, Adventurer, Family. Occupation: Scribe

Voice: Creaky witch voice

Attributes [hide]

Bimpnottin Raulnor, Female Gnome Wizard 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 35000 sp. Large well-done wool tapestry (500 gp). A delicate brass dragon egg (10 gp).


Social Check DCs


Senteq Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His auburn hair is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Senteq took refuge in the large cave and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Logical. Flaws: Mundane, Disease. Bonds: Attractive, Nature. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Senteq Nopenstallen, Male Gnome Aristocrat 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 9 (-1)17 (+3)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Falkrunn Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is blonde and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a ruthless business woman, a trait she acquired from her mother.

History: Born to a pair of adventurers, Falkrunn grew up listening to her mother's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she's looking for her big break

Ideals: Athletic, Disciplined, Entrepeneur. Flaws: Insomniac. Bonds: Adventurer. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Falkrunn Holderhek, Female Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 370 gp. 5 Acid flasks.


Social Check DCs


Balimaar Rodney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears just a grey suit. His red hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Confrontational and typically high on some drug or another. He also hits on women, regardless of circumstances.

History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Balimaar's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: Wants his loneliness to end; and wants to raise his children well

Flaws: Ugly, Addict, Antagonistic. Bonds: Has a crush, Family. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Rodney, Male Human Paladin 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp.


Social Check DCs


Erdan Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tan tunic with pastel highlights, and long black pants that bunch up around his shoes. His moppish black hair is in a traditional bowl cut. His hazel unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Athletic, Philantrophist, Artistic. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Erdan Aloro, Male Elf Warlock 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp.


Social Check DCs

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