Wella Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman dresses well, typically a more casual-formal manner, and a wedding ring on her left hand. Her hair, while still mostly red, has prominent grey streaks. Her blue eyes dart from person to person.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is afraid of women and trembles around them
History: She was born in the west, but her parents moved at a very young age to the south. Wella was born on a far western island where she grew up under the tutelage of her mother, an expert Mercenary. Days after completing her studies, news broke out that her hometown was attacked by orcs. Wella was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Wishes to resurrect an old love.
Flaws: Shy. Bonds: Attractive, In love, Enemies, Immigrant. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Hourglass.
Cecily Hayhurst, Female Human [Permalink]
Personal [hide]
Description: Standing 5'5", this woman wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her red hair is well kept. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Cecily would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions
Flaws: Antagonistic. Bonds: Attractive, Military, Religious, Debt. Occupation: Knight
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp.
Egelina Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her chestnut hair is well kept. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is extraordinarily eccentric. She always tries to repair and not replace. It was this mentality that drove her into the Stableman business.
History: Born to a pair of adventurers, Egelina grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Egelina took refuge in the old dungeon and found the beat up flail and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk.
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Adventurer, Nature. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 gp.
Caramip Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears silk and lounges about seductively. Her long red hair reaches down to her waist. She is baby faced.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a habit of throwing herself into exceedingly dangerous situations.
History: Caramip was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. She found a children's book about a Gnome Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends.
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Godfrey Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His hair is red and very short. He has a dull look in his brown eyes.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: When he was but 8 years old his parents immigrated from the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has dedicated himself to building a better kind of golem.
Motivation: To clean up the streets; and he is unsatisfied with his job
Bonds: Adventurer, Job, Immigrant, Family, Guardian. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2000 cp. Silver pearl (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!