Rurik Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is renowned for his bright brown suits and hats. His golden hair is knotted and matted. His eyes are green.
Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Addict, Fearful. Bonds: Rich, Criminal record. Occupation: Bricklayer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Draconic, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Superior lock.
Ahrim Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears bulky black painted plate armor, he is not a threatening figure. He has no hair. His eyes are silver and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Ahrim studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, In love. Occupation: Soapmaker
Voice: American accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 sp. 1 Masterwork Common Melee.
Gomory Grace, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is bristling with hidden weapons, mostly longbows and shortbows. Her blue hair is kept up in a ponytail inside a broad hat. Her fair skin shows little sign of her aristocratic breeding.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She cannot resist a sob story and will often dote over anyone who has one.
History: Gomory hails from a village terrorized by orcs. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to travel the world and help people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable
Ideals: Impeccable, Philantrophist. Bonds: Rich, Criminal record, Attractive, Enemies. Occupation: Seamstress
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. White pearl (60 gp). Sard (20 gp). Lapis lazuli (16 gp).
Shava Kane, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'6". She very much looks the part of a Sellsword. Her red hair is greasy and uncared for. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She became a Sellsword soon after.
Motivation: She'd like to take her coworkers down a peg; and wants to work out more often
Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Sellsword
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 4)
Armor Class 14
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Giant, Terran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +5
Possessions: 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Tordek Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a well pressed and immaculate suit (or dress). His moppish chestnut hair is in a traditional bowl cut. His fierce green eyes like to dwell on things.
Personality: Tordek is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Gifted, Logical. Flaws: Depressed. Bonds: Nature, Job. Occupation: Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!