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Advanced [show]


Ozyman Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His blonde hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Ozyman was born in the north. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Extrovert, Persistence. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Ozyman Reedfellow, Male Halfling Adept 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 18 (+4)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Halfling, Auran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 30 gp. Chrysoprase (30 gp).


Social Check DCs


Orryn Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a blue suit, red shirt, and yellow tie. His golden hair is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.

Personality: Orryn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Cook, Orryn learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He became a Cook soon after.

Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved

Ideals: Artistic, Optimist. Flaws: Disease. Bonds: Attractive, Job. Occupation: Cook

Voice: Booming voice

Attributes [hide]

Orryn Fiddlefen, Male Gnome Commoner 2
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Werydd Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left leg. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her red hair is knotted and matted. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Werydd was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Passionate, Joker. Bonds: Attractive, Adventurer. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Werydd Lutgehr, Female Dwarf Wizard 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Lance Kent, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Navigator does. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He then took over the family business and is one of the better Navigator for hire.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Flaws: Ugly, Insomniac, Shy. Bonds: Job, Military. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Lance Kent, Male Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 60 gp.


Social Check DCs


Gale Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a perfectly clean shirt and pair of pants. He keeps his long black fur kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Gale studied abroad. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Gale and his spouse have recently divorced.

Motivation: Dwarven compassion; and he's repulsed by the pc

Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Attractive, Poor. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Gale Candle, Male Tabaxi Monk 2
Medium (5'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)9 (-1) 9 (-1)12 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 280 gp.


Social Check DCs

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