Mialee Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 5'0". She wears a worn and beaten armor, and her gloved hand is found clutching a club. She has wavy black hair. Her brown unseeing eyes seem to look past you.
Personality: She will rave to anyone who will listen. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her first spouse was a Miller, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was granted martial powers by her dying sister.
Motivation: Marry her sister to traveling adventurers.
Ideals: Gifted. Flaws: Disease, Insane. Bonds: Rich, Family. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 13000 cp.
Dagger Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has wavy beige fur. Her green eyes dart from person to person.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She believes the world needs to unite to get rid of goblins once and for all.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She married young, but lost her spouse to goblins. Days after completing her studies, news broke out that her hometown was attacked by goblins. Dagger was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: A deep hatred of goblins; and many goblins want her driven away
Ideals: Athletic, Gifted. Flaws: Cynical, Depressed. Bonds: Enemies. Occupation: Bellfounder
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp.
Hamil Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His tied-back hair is white. His eyes are violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hamil took refuge in the large cave and found the beat up warhammer and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer, Rich. Occupation: Soapmaker
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Dwarven, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ildrex Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His crest, while still mostly blue, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: This man loves writing and to teach people writing more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Artistic. Flaws: Fearful, Mundane. Bonds: Poor, Job. Occupation: Apothecary
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Hourglass. 1 Masterwork Musical instrument. 1 Small steel mirror.
Furrele Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her crest is cut close to her head. Her eyes, though not visible through her cowl, are gold.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Flattery will make her almost putty in your hands.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has never given up on her writing dream.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and someone believes her a fraud
Ideals: Fighting, Artistic. Flaws: Selfish. Bonds: Rich, Enemies. Occupation: Mercenary
Voice: Italian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Coral (60 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
