Chad Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears violet painted combat armor at almost all times. His hair is short and black. This amber eyed westerner is not easily forgotten.
Personality: Chad wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal dancing training, and achieved minor success. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Disciplined, Fighting, Artistic. Bonds: Adventurer. Occupation: Scribe
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Large well-done wool tapestry (200 gp).
Anverth Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered dagger and tarnished sai as well. He is bald on top and has large brown tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. Anverth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new brewer responsibilities is difficult
Ideals: Fighting, Justice, Gifted. Flaws: Ugly, Insomniac, Hedonist. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 30 gp. Red-brown spinel (70 gp). 1 Masterwork Common Melee.
Naal Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He carries with him a set of spears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His red hair, when down, is lengthy. His eyes are blue and beady.
Personality: Naal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. Naal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture.
Ideals: Fighting, Impeccable, Justice. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Courier
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Everburning torch.
Maegan Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears white leather gloves, a white jacket, and tight pants. She wears her hair in dreadlocks. Her thin eyebrows rest above her beady blue eyes.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Maegan was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Maegan's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants revenge against giants.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 140 gp.
Raiann Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is generally shirtless and showing off her tattooed chest. She wears a wide-brimmed hat to cover her moderate length scarlet crest. She tend to wears goggles to shield her eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She got into the Blacksmith business at a young age. She worked as a nervous Blacksmith and found it very stressful. She has built up a small fortune and can afford her own way.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Justice. Flaws: Depressed. Bonds: Job, Rich, Adventurer. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp. Hematite (11 gp).
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