Cloak Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is well dressed, constantly wearing a pastel suit, red shirt, and brown tie. His clothes are grease stained in places. His fur is beige and very short. His eyes are a pleasant amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.
History: When he was but 7 years old his parents immigrated from the west. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To prove his worth to the world; and to share knowledge with the world
Ideals: Logical. Flaws: Shy, Impulsive. Bonds: Poor, Immigrant. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Auran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Ranged Weapon.
Thar Wentworth, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple white robe with tan stripes complete with hood. He has a blonde handlebar mustache and slicked back blonde hair. His eyes, though not visible through his cowl, are green.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.
History: Sold as a small child to a slaver, Thar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Mentor, Attractive. Occupation: Cartwright
Voice: Indian accent
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 110 gp.
Valanthe Hanali, Female Elf [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her attire stands in sharp contrast to her longbow, which is beautifully polished and possesses an ornate carving of a rose on it. Her black hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are blue.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She was born in the east, but her parents moved at a very young age to the south. Through the years after Valanthe was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Valanthe's father didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She wants revenge against goblins; and many goblins want her driven away
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. Amber (90 gp).
Tûmûg Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His long blonde hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in a small island village. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Attractive, Nature, Rich, Military. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Brass mug with jade inlays (200 gp).
Vondal Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a grey vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: This man loves singing and to teach people singing more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Artistic, Persistence. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 20 (+5) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 40 gp. Lapis lazuli (13 gp).
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