Nimble Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears just a brown suit. She wears her black fur down. Her eyes are copper and beady.
Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a wizard, Nimble was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nimble took refuge in the large cave and found the beat up morningstar and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She desires power and/or immortality.
Flaws: Ugly, Addict. Bonds: Adventurer, Mentor, Nature. Occupation: Unemployed
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
Possessions: 22000 sp.
Sarah Blackwood, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a brown collared shirt and tan skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her hair is long and silver with streaks of auburn, and is pulled back with small brown clips. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Sarah wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Slave Trader
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Geoffrey Clifford, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of the sun god on his torso. He is physically well-built. He sports a flattop hair cut. His eyes are likewise green. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Geoffrey was born in the north. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. After months of barely getting by, Geoffrey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has decided he is irredeemable; and expand his business
Ideals: Persistence. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Servant
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Balifra Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear grey tank tops with blue skirt. Her silver hair is drawn into a tight pony tail with a skull scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: Balifra is depressed about a lot of things. She tends to be a nihilist. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Her religion dominates her actions; and she feels kind of lost in life
Ideals: Athletic. Flaws: Depressed, Secretive. Bonds: Attractive, Religious. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Aquamarine (200 gp). 1 Masterwork Common Melee.
Quick Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears professional attire. Her lavender fur is still thick. Her yellow eyes lackadaisically let the world flow into them.
Personality: Her tongue was cut out and she uses sign language. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a brothel owner, Quick was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Quick abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Flaws: Disease. Bonds: Attractive, Adventurer, Mentor. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 70 gp.
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