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NPC Generator

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Advanced [show]


Hupe Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white costume with the symbols of strength on his torso. His tied-back hair is red. His thin eyebrows rest above his beady blue eyes.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hupe took refuge in the large cave and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Nature. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Hupe Tallfellow, Male Halfling Expert 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 15 (+2)9 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Abalaba Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing a long, tan, dusty cloak, and is pretty ugly. Her wide-brimmed hat is riddled with cuts and holes. Her violet eyes are passionate and lively.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born into a rich family. Abalaba was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Abalaba decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has dedicated herself to building a better trade route.

Motivation: She has comitted a past crime that haunts her to this day; and she would like to get married and retire

Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer, Rich, Criminal record. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Abalaba Cobblelob, Female Gnome Monk 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 170 gp.


Social Check DCs


Travok Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise green.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.

History: Travok was born the youngest of three triplets. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in sword use. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Travok fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Bonds: Attractive, Religious, Family, Enemies. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Travok Bloodkith, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)8 (-1) 15 (+2)14 (+2)
Skills Nature +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 4000 cp. 1 Half-Plate.


Social Check DCs


Adelaide Tewksbury, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many green ritualistic tattoos. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair is drawn into a tight pony tail with a cross scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: She is happy with her job as a Actor. She turns her eye from what people do, preferring to live and let live. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Adelaide is combative with any and all who dare try her patience in the slightest.

History: Adelaide was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes her a fraud.

Ideals: Justice. Bonds: Job, Enemies. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Adelaide Tewksbury, Female Human Sorcerer 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp.


Social Check DCs


Sannl Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She carries with her a set of bows, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her white hair is kept up in a ponytail inside a deerstalker hat. Her violet unseeing eyes seem to look past you.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is afraid of women and trembles around them

History: Born in a small village she learned the ways of the warrior from her mother. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Many goblins want her driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease, Shy. Bonds: Enemies. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Sannl Glanhig, Female Dwarf Monk 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)8 (-1) 13 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 3000 cp. 3 Holy water.


Social Check DCs

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