Ugarth Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a white vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his white boots flare out at the collars. His moppish chestnut hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is harsh and unforgiving.
History: Ugarth hails from a village terrorized by orcs. Cursed with vampirism at a very young age, Ugarth has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: Find a way to reverse the transformation of his sister; and he wants revenge against orcs
Flaws: Antagonistic, Disease, Insomniac. Bonds: Enemies, Family. Occupation: Body Guard
Voice: American accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Infernal, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. 1 Superior lock.
Kerkad Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green tunic with black highlights, and long yellow pants that bunch up around his shoes. He has styled his scarlet crest well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a necromancer, Kerkad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by giants. Kerkad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He wants revenge against giants.
Flaws: Antagonistic. Bonds: Enemies, Mentor, Adventurer. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 14000 cp. 1 Minor magic item.
Hork Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of falchions on his belt, each one with a jet on the hilt. His moppish red hair is in a traditional bowl cut. His eyes are hazel and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born on a small isolated farm. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now spends his time doing works of charity.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Debt. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 200 sp.
Meriele Adler, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has shaved her head bald. She wears an eyepatch.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Her father raised her in a mountain cabin. Her mother was very strict, and drilled into her lessons on being the perfect lady. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels the way she acts is they only way to get by in the world; and a deep hatred of brigands
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Healer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Terran, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp. Silver pearl (70 gp). Black pearl (500 gp). Azurite (15 gp). 1 Masterwork Common Melee.
Fenriz Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is long and unkept. His eyes are silver.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the north; and doesn't want to be a seamstress and was forced into it by his family
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Seamstress
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 50 gp. Star rose quartz (60 gp).
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