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NPC Generator

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Advanced [show]


Dimble Reese, Male Gnome [Permalink]

Personal [hide]

Description: This man very much looks the part of a Mayor, and sports empty pouches on his belt. He keeps his red hair in a pixie cut. His brown eyes are passionate and lively.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: Dimble was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by drow. Dimble was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Further expansion of business.

Flaws: Fearful. Bonds: Job, Enemies, Attractive, Nature. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Dimble Reese, Male Gnome Druid 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Trey Harlan, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears grey painted combat armor at almost all times. His blonde hair is smooth and relatively long. His eyes are amber and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 7 years old his parents immigrated from the east. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Shy. Bonds: Military, Immigrant, Adventurer. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Trey Harlan, Male Human Rogue 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Robert Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a grey suit. His white hair is knotted and matted. His blue unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Professionalism. Flaws: Disease. Bonds: Religious, Adventurer. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Stanton, Male Human Fighter 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +5

Possessions: 100 gp. Hematite (8 gp).


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he very much looks the part of a Soapmaker. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: The child of a Sculptor, who enjoyed hunting, Charles was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Soapmaker.

Motivation: To be a Sculptor again; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Job, Attractive, Enemies, Nature. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Charles Brandon, Male Human Commoner 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 16 (+3)16 (+3)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Druidic, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 gp.


Social Check DCs


Symma Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her clothes are grease stained in places. Her hair is chestnut and curly. Her green eyes have a joyful gleam in them most of the time.

Personality: She has always had a great fascination with Gnomish culture. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to loving parents in a slum to the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Shoemaker and was forced into it by her family; and her relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Racist. Bonds: Poor, Immigrant, Family. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Symma Gimlen, Female Gnome Cleric 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Athletics +0, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs

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