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Advanced [show]


Zephan Merit, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered east to less war torn lands. He struck the Cook job and began his own company from there.

Motivation: Wants to have a good time and be beloved; and he seems to be bored by most things

Ideals: Athletic, Optimist. Flaws: Mundane, PTSD. Bonds: Job. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Zephan Merit, Male Tiefling Fighter 1
Medium (6'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)13 (+1) 13 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 300 sp.


Social Check DCs


Darrak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly swords and hammers. His blonde hair is unkempt and raggedy. His gray eyes are passionate and lively.

Personality: He acts crazy and hedonistic. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Criminal record, Poor. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Darrak Rumnaheim, Male Dwarf Barbarian 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 8 (-1)8 (-1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp. Chrysoberyl (70 gp).


Social Check DCs


Sybil Marlee, Female Human [Permalink]

Personal [hide]

Description: She wears grey trousers with yellow and blue striped suspenders. She wears various colorful collared shirts. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her auburn hair is still thick. Her thin eyebrows rest above her beady violet eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. During her travels, Sybil and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Sybil discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Sybil fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Sybil Marlee, Female Human Aristocrat 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp. Jet (80 gp).


Social Check DCs


Merihim Care, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a Stetson hat to cover his moderate length brown hair. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Merihim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Merihim. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Slave, Criminal record, Enemies. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Merihim Care, Male Tiefling Sorcerer 1
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 gp.


Social Check DCs


Quick In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is typically in her Carpenter uniform, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her yellow fur is kept up in a ponytail inside a broad hat. Her eyes are hazel and catlike.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She has a small toy that she constantly fidgets with.

History: Born to a Spice Merchant, her mother struggled to pay the bills. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Addict. Bonds: Job, Poor, Nature. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Quick In the Storm, Female Tabaxi Adept 1
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 sp.


Social Check DCs

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