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NPC Generator

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Advanced [show]


Amnon Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is still thick. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also is a firm believer in the manly ideal.

History: He was born in the north, but his parents moved at a very young age to the south. Amnon was born on a far northern plains where he grew up under the tutelage of his mother, an expert Stableman. He's since become an addict/alcoholic.

Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help

Flaws: Addict, Shy, Impulsive. Bonds: Poor, Immigrant. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Amnon Suspicion, Male Tiefling Expert 1
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Jade (80 gp).


Social Check DCs


Hubert Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple brown robe with white stripes complete with hood. He has styled his red hair well, parting it to the left. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.

History: Hubert was raised in a hard working conservative environment. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Hubert's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Job, Enemies. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Hubert Gresham, Male Human Cleric 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)17 (+3) 12 (+1)15 (+2)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp. Coral (90 gp).


Social Check DCs


Paggen Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" northern man, he wears rags and sports a simple walking cane. He wears his hair in dreadlocks. His green eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Paggen took refuge in the old dungeon and found the beat up club and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and find a way to reverse the transformation of his sister

Flaws: Mundane. Bonds: Poor, Guardian, In love, Nature, Family. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Paggen Garrick, Male Gnome Ranger 3
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Koeth Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized amethyst on his right hand. With a patchy golden beard and wild golden hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born the only child of a wealthy merchant. He moved out east to avoid the crime he committed. Being a Spy kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Koeth Othronus, Male Half-Elf Monk 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)10 (+0) 10 (+0)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: Hematite (15 gp). Freshwater pearl (15 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Vonbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of greataxes on his belt, each one with a ruby on the hilt. His auburn hair is matted, messy, and big. His eyes are violet and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Vonbin has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vonbin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Disease. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Vonbin Rumnaheim, Male Dwarf Adept 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 15 (+2)7 (-2)
Skills Arcana +2, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 90 gp.


Social Check DCs

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