Dustin Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His white hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Slave, Guardian, Adventurer. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1000 cp. 1 Banded mail.
Flame Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel coat over a red low-cut shirt, and a feathered hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He wears a feathered hat to hide his balding. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the south to a Sailor, Flame learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He became a Sailor soon after.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Insomniac. Bonds: Family, Job, Adventurer. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Ella Reese, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her deerstalker hat is riddled with cuts and holes. Her green eyes are slightly larger than normal.
Personality: She is happy with her job as a Brewer. She turns her eye from what people do, preferring to live and let live. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She got into the Brewer business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and to be a weaver again
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1000 cp.
Meena Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear blue tank tops with violet skirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'4" when asserting herself. Her white hair is slicked back into a classic pompadour. Her eyes are amber and catlike.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. As long as the job gets done she does not care how it got done.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. Meena was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Meena decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: Wants to open a new tavern; and she has money and likes to spend it
Ideals: Professionalism. Flaws: Depressed. Bonds: Rich, Criminal record, Job. Occupation: Adventurer
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Half-Plate.
Pirithin TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He usually wears his white robe and has his kukri always slung over his shoulder. His long white hair is drawn into a two foot long braid. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pirithin is combative with any and all who dare try his patience in the slightest.
History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To find somewhere to settle down.
Ideals: Disciplined, Justice. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Miller
Voice: French accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Brown-green garnet (120 gp).
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