Burto Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light white in addition to tight pants. His auburn hair is cut short with large spiked bangs in the front. He has blue eyes and a white hat with a yellow feather.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich eastern family. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.
Motivation: His religion dominates his actions; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Fighting. Bonds: Attractive, Rich, Immigrant, Religious. Occupation: Spy
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Druidic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp.
Direcris Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a green and red handkerchief worn on his right side. His crest is red and curly. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of gnolls once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has set out to sabotage the competition.
Motivation: To be a Mason again; and doesn't want to be a detective and was forced into it by his family
Flaws: Ugly, Antagonistic, Mundane. Bonds: Enemies, Job, Family. Occupation: Detective
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 3000 cp.
Curran Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses like a well dressed Miller does. He has a very tight haircut. He has gray eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a Bellfounder, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Curran took refuge in the ruined castle and found the beat up trident and armor he uses now. He has drifted from career to career and currently works as a Miller.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Shy. Bonds: Job, Poor, Nature. Occupation: Miller
Voice: French accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. Rhodochrosite (7 gp).
Caramip Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair is well kept. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born to loving parents in a slum to the east. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing her studies, news broke out that her hometown was attacked by drow. Caramip was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist. Bonds: Attractive, Enemies, Poor, Military. Occupation: Spy
Voice: French accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Barendd Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bookbinder does. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is thinning but still full. His eyes are green and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.
History: He was born in the west. After coming to the age of reason, Barendd took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he wants revenge against brigands
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Immigrant, Enemies. Occupation: Bookbinder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
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