Reirak Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His hair is short and chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: While he acts the brute, he is far gentler than he would appear. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Impulsive, Insane. Bonds: Attractive. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Gennal Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear blue pants and tee shirts. His hair is greying and his face has many wrinkles. His eyes are gray and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gennal hails from a village terrorized by gnolls. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Athletic. Flaws: Insane. Bonds: Nature, Adventurer, Enemies. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2200 sp.
Mardred Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a grey shirt with thin red vertical stripes and brown pants. Her skin is also unnaturally pale. Her chestnut hair is smooth and relatively long. Her eyes are green and she is always smoking a pipe.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. One day when Mardred was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Mardred was heart-stricken from the event, and her father started working long hours to provde for them. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and doesn't want to be a sailor and was forced into it by her family
Ideals: Gifted. Flaws: Ugly, Mundane, PTSD. Bonds: Family. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Millicent Dukakis, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy auburn stubble. She wears a worn and beaten armor. She has a hunchback. Her auburn hair is heavily combed to the right. Her eyes, though not visible through her cowl, are amber.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in the east, but her parents moved at a very young age to the west. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the east, certain she would find work there.
Motivation: A deep hatred of dire rats; and she is greedy
Ideals: Opinionated. Flaws: Ugly. Bonds: Enemies, Immigrant, Rich. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Sekhmet Quest, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a custom-built plate barding that's adorned with green lining and desert motifs, and a wedding ring on her right hand. Her hair is silver and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to a criminal king-pin and mafia family At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Being a Bather kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: In love, Criminal record. Occupation: Bather
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Terran, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 17000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
