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NPC Generator

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Advanced [show]


Five In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears just a brown suit. His long gray fur is drawn into a two foot long braid. His green eyes peer out from beneath his small brown hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: He is greedy; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Five In the Wind, Male Tabaxi Fighter 2
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 10 (+0)16 (+3)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 800 sp. 1 Thunderstones.


Social Check DCs


Menny Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by teas. Her silver hair is long and unkept. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the recently deceased. She invites people to come help in her community garden.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Gifted, Philantrophist. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Menny Rofferton, Female Gnome Cleric 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 15
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 18 (+4)14 (+2) 9 (-1)11 (+0)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Gnome, Terran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Damakos Blame, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'0" southern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is silver, silky, and of moderate length. His silver eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a necromancer, Damakos was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Cook. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and obtaining odd cultural human artifacts is his passion

Bonds: Adventurer, Attractive, Job, Military, Mentor. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Damakos Blame, Male Tiefling Bard 1
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)17 (+3) 15 (+2)15 (+2)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 800 sp. Silver pearl (90 gp).


Social Check DCs


Ahinar Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her falchion. She has styled her blonde hair well, parting it to the right. Her eyes are likewise green. Her teeth are white and perfect.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She invites people to come help in her community garden.

History: Ahinar was born in the south. At a young age she loved to build and create. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Philantrophist, Persistence. Bonds: Attractive, Criminal record. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Ahinar Wasanthi, Female Elf Paladin 2
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 110 gp. 1 Half-Plate.


Social Check DCs


Vorka Cumberbatch, Female Half-Orc [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a moderate pudge and is not very fit. Her blonde hair is thinning but still full. Her face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Vorka embodies much of what other species detest in the Half-Orcs. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Justice, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Vorka Cumberbatch, Female Half-Orc Warlock 2
Medium (4'8") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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