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Advanced [show]


Wymar Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His hair, while still mostly red, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.

Motivation: He is greedy; and to unite with his sister

Ideals: Persistence. Bonds: Rich, Attractive, Family, Military. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Wymar Ainsworth, Male Human Barbarian 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 8 (-1)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Draconic, Abyssal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 60 gp. Jade (100 gp).


Social Check DCs


Damaia Loyalty, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'7". She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze, and her gloved hand is found clutching a shortspear. She has moderate length chestnut hair. Her black eyes have a joyful gleam in them most of the time.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting gnolls, the young Damaia began to lead the lost caravan. She now mingles about in high society.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and someone believes her a fraud

Ideals: Entrepeneur, Artistic. Flaws: Emotional. Bonds: Rich, Enemies. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Damaia Loyalty, Female Tiefling Adept 2
Medium (4'7") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)15 (+2) 11 (+0)20 (+5)
Skills Deception +7, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 7000 cp. 1 Half-Plate.


Social Check DCs


Thamuz Trust, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his black hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted martial powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Disciplined, Gifted. Flaws: Hedonist. Bonds: Job. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thamuz Trust, Male Tiefling Rogue 1
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)15 (+2) 16 (+3)17 (+3)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Aramil Raethran, Male Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Body Guard does. He is bristling with hidden weapons, mostly maces and clubs. He keeps his blonde hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Body Guard, Aramil learned a great deal about his father's area of expertise. Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Body Guard like his father before him.

Motivation: Seeks redemption; and to be a scribe again

Ideals: Philantrophist, Optimist. Bonds: Job, Criminal record, Attractive. Occupation: Body Guard

Voice: Creaky witch voice

Attributes [hide]

Aramil Raethran, Male Elf Rogue 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 500 sp. Star rose quartz (80 gp).


Social Check DCs


Art Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is brown, silky, and of moderate length. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Art embodies much of what other species detest in the Tabaxis. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Art and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Disease, Insane. Bonds: Attractive. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Art Of Ale, Male Tabaxi Warlock 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)19 (+4)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 160 gp.


Social Check DCs

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