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Advanced [show]


Anne Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is generally shirtless and showing off her tattooed chest. She is an epitome of beauty. Her auburn hair is well kept. Her face is covered beneath a completely black helmet.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Gifted. Bonds: Attractive, Family, Rich, Enemies. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Anne Strongbones, Female Halfling Wizard 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)10 (+0) 16 (+3)9 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Valafar Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He usually wears his black robe and has his monstrous two handed axe always slung over his shoulder. His hair is red, silky, and of moderate length. He has white eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Valafar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has decided he is irredeemable.

Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Rich, Criminal record. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Valafar Loyalty, Male Tiefling Warrior 1
Medium (6'9") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)15 (+2) 17 (+3)15 (+2)
Skills Insight +5, Religion +4
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Snafû Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His blonde hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Athletic, Gifted. Flaws: Disease, Fearful. Bonds: Guardian. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Snafû Fidget, Male Half-Orc Wizard 2
Medium (6'7") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)9 (-1) 16 (+3)14 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Elegant Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has moderate length yellow fur. His amber eyes peer out from beneath his top brown hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He got away from his former life and has fallen to alcoholism.

Motivation: To find somewhere to settle down; and to settle down with his crush

Ideals: Optimist. Flaws: Addict, Mundane. Bonds: Attractive, Criminal record, Has a crush. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Elegant Wing, Male Tabaxi Ranger 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs


Caramip Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She is portly but not overly obese. She has wavy golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic woman, Caramip's first love is herself. Her second love is also herself. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a wizard, Caramip was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable. Flaws: Ugly, Insane, Fearful. Bonds: Mentor. Occupation: Mortician

Voice: American accent

Attributes [hide]

Caramip Oomtrowl, Female Gnome Monk 3
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 10 (+0)16 (+3)
Skills Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp. Eye agate (4 gp). 1 Breastplate.


Social Check DCs

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