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NPC Generator

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Advanced [show]


Reddlepop Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is short and golden. She wears an eyepatch.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She has comitted a past crime that haunts her to this day; and further expansion of business

Flaws: Ugly, Racist, Secretive. Bonds: Job, Criminal record. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

Reddlepop Glittergem, Female Gnome Rogue 1
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)15 (+2) 10 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Ar-Karo Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white deerstalker hat and white clothes. His chestnut hair, when down, is lengthy. This hazel eyed northerner is not easily forgotten.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. A gifted student he started as a Cartwright, but he got bored and became a Armorer. He now owns his own business.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and a strong sense of loyalty to tabaxi people

Flaws: Racist, Forgetful. Bonds: Immigrant, Rich, Job, Adventurer. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Ar-Karo Gracey, Male Half-Orc Commoner 2
Medium (5'4") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Orc, Goblin, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 500 sp. 1 Chain shirt.


Social Check DCs


Bharash Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. He has dyed his greying brass crest a little too much giving a sharp brass color. His gold eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He has achieved small success as a Carpenter.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he is unsatisfied with his job

Ideals: Opinionated, Gifted. Flaws: Ugly, Lazy. Bonds: Job. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Bharash Norixius, Male Dragonborn Paladin 2
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs


Watson Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with red lining and desert motifs, and sports empty pouches on his belt. His white hair is braided into rings. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north, but his parents moved at a very young age to the south. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Racist. Bonds: Job, In love, Immigrant. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Watson Swiftwhistle, Male Halfling Fighter 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)16 (+3) 11 (+0)17 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Goblin, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Qemuel Strength, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady red eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north, but his parents moved at a very young age to the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Qemuel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Immigrant, Enemies, Rich. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Qemuel Strength, Male Tiefling Fighter 1
Medium (6'6") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 17 (+3)17 (+3)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp. Chalcedony (50 gp).


Social Check DCs

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