Amnon Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, constantly wearing a green suit, brown shirt, and blue tie. He has no hair. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Courier
Voice: Timid voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp.
Tana Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and has a large tan mantle and cape that has been intricately interwoven into her brown robe. Her hair is cut close to her head. Her violet eyes peer out from beneath her Stetson tan hat.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She can't help but pocket interesting objects she comes across
History: The child of a Herbalist, who enjoyed hunting, Tana was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tana took refuge in the large cave and found the beat up longbow and armor she uses now. She has been a successful dealer in antiques buying low and selling high.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to settle down with her crush
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Criminal record, Nature, Has a crush. Occupation: Laborer
Voice: Indian accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. Blue star sapphire (700 gp).
Vani Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a white tunic with brown highlights, and long red pants that bunch up around her shoes. Her whole body is exceptionally muscular. Her hair is short and blonde. She tend to wears goggles to shield her eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants a kiss; and wants her loneliness to end
Ideals: Passionate, Logical. Flaws: Insane. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Healer
Voice: German accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. 1 Banded mail.
Pelt Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. His whole body is exceptionally muscular. His cinnamon fur is knotted and matted. His eyes are blue and catlike.
Personality: Pelt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. In his 11th year, his parents were killed by a drow raid, leaving Pelt alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Flaws: Selfish, Disease. Bonds: Immigrant, Enemies. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 pp.
Ahlyssa Hamilton, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her brown hair to look like a famous performer. She wears crescent spectacles with a black brim.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born to a Assassin, her father struggled to pay the bills. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Fighting. Bonds: Immigrant, Adventurer, Attractive, Poor. Occupation: Slave Trader
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
