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NPC Generator

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Advanced [show]


Paggen Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is dressed in earthy colors with a blue and black handkerchief worn on his left side. He has a hunchback. His head has been shaved. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. In his 16th year, his parents were killed by a giants raid, leaving Paggen alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: Half-Orc compassion; and he wants revenge against giants

Flaws: Ugly, Insane, Hedonist, Racist. Bonds: Enemies, Rich. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Paggen Fapplestamp, Male Gnome Rogue 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 19 (+4)12 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1800 sp.


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and violet, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. His gray fur is kept up in a ponytail inside a broad hat. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered painting. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is greedy; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Criminal record, In love. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Emerald Grass, Male Tabaxi Warrior 1
Medium (6'8") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)12 (+1) 8 (-1)19 (+4)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Malachite (16 gp).


Social Check DCs


Lia Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries a battered sickle and tarnished quarterstaff as well. She has wavy golden hair. She has a dull look in her amber eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She misses her home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Lia grew up listening to her mother's many stories. She found a children's book about a Elf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Servant

Voice: Draws out vowels

Attributes [hide]

Lia Qualanthri, Female Elf Druid 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Tawna Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has wavy golden hair. She has brown eyes.

Personality: She can speak with the recently deceased. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fortune-teller arts, while her father instructed her in etiquette, music and courtly manner. Tawna was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has a rivalry with the Church that dominates her actions; and money/treasure

Ideals: Athletic, Gifted, Joker, Philantrophist. Bonds: Rich, Religious. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Tawna Wildcloak, Female Halfling Ranger 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)12 (+1) 10 (+0)14 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs


Verin Wit, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black collared shirt and pastel skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She keeps her dark red hair in a flapper bob. She has a dull look in her silver eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Verin was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. In her 10th year, her parents were killed by a illithids raid, leaving Verin alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Meet up once more with her childhood friend.

Ideals: Persistence. Bonds: Immigrant, Enemies, Poor, Adventurer. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Verin Wit, Female Tiefling Expert 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)11 (+0) 14 (+2)12 (+1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).


Social Check DCs

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