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Nuraval Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt. He carries a battered quarterstaff and tarnished mace as well. He wears his chestnut hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a desert tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuraval fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Family, Nature. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Nuraval Goldfinder, Male Dwarf Wizard 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Uthemar Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing the road beaten gear of a warrior. He has a auburn handlebar mustache and slicked back auburn hair. He has gleaming, smiling gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: He was born in the east, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He now owns his own business.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Fighting, Gifted, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Uthemar Casilltenirra, Male Elf Bard 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Watson Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is knotted and matted. He wears an eyepatch.

Personality: He has always had a great fascination with Dwarven culture. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Spy, Watson learned a great deal about his mother's area of expertise. Watson abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Watson Whispermouse, Male Halfling Commoner 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 17 (+3)15 (+2)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. 1 Banded mail.


Social Check DCs


Efferil Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he typically wears violet cloth garments or leather armor. He wears a Stetson hat to cover his moderate length silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Efferil is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Ugly, Depressed, Fearful. Bonds: Nature, Job. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

Efferil Harper, Male Half-Elf Aristocrat 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Iados Murder, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His dark red hair is braided into rings. His skin is flawless and his silver eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. The war was a terrible time for him, and Iados does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Iados was left his mother's suit of armor and trained in its use and care. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Iados fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting, Disciplined. Flaws: Depressed. Bonds: Attractive, Military, Mentor. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

Iados Murder, Male Tiefling Aristocrat 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)13 (+1) 12 (+1)17 (+3)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp. Azurite (14 gp).


Social Check DCs

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