Dynamic Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her lavender fur is drawn into a tight pony tail with a skull scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is extraordinarily eccentric. Flattery will make her almost putty in your hands.
History: Born to a pair of adventurers, Dynamic grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's looking for her big break; and obtaining odd cultural dragonborn artifacts is her passion
Flaws: Insane, Selfish. Bonds: Adventurer, Attractive. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Prâk Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a black costume with the symbols of magic on his torso. His blonde hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Prâk embodies much of what other species detest in the Half-Orcs. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful brothel owner made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Prâk and his spouse have recently divorced.
Motivation: To share knowledge with the world.
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: Just what you see.
Ulfgar Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown leather gloves, a brown jacket, and tight pants. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp. Red garnet (140 gp). 1 Masterwork Uncommon Weapon.
Valida Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'0" western woman, she wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her red hair is drawn into a tight pony tail with a card scrunchie. Her fierce gray eyes like to dwell on things.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west to a Priest, Valida learned a great deal about her mother's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 40 gp. 1 Silk rope.
Eberk Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing brown shirts, loose pants, and blazers most of the time. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and he is always smoking a pipe.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Eberk was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Joker. Flaws: Racist, Mundane. Bonds: Attractive, Military. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!
