Nyx Welber, Female Gnome [Permalink]
Personal [hide]
Description: She dresses like a well dressed Apothecary does. She carries a battered scythe and tarnished club as well. Her red hair is greasy and uncared for. Her amber eyes lackadaisically let the world flow into them.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She invites people to come help in her community garden.
History: Born in the west to a Apothecary, Nyx learned a great deal about her father's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nyx fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Terse. Bonds: Job. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Thodris Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. Her moppish white hair is in a traditional bowl cut. Her eyes are a pleasant gray.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She served in the navy to pay for her family's outstanding loans. One day when Thodris was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Thodris was heart-stricken from the event, and her mother started working long hours to provde for them. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers
Ideals: Optimist. Flaws: PTSD. Bonds: Poor, Family, Military. Occupation: Butcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp.
Sekhmet Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in earthy colors with a green and tan handkerchief worn on her left side. Her brown hair is lengthy. She wears a mask on her face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stableman arts, while her father instructed her in etiquette, music and courtly manner. She helped her mother out around the business and became quite the natural. She's also a talented Scribe, but doesn't like to broadcast it.
Motivation: To find somewhere to settle down; and she'd like to take her coworkers down a peg
Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trey Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of greatswords on his belt, each one with a aquamarine on the hilt. He wears a Stetson hat to hide his balding. His violet eyes have a joyful gleam in them most of the time.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Sellsword, who enjoyed hunting, Trey was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Nature, Adventurer. Occupation: Miller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 2000 cp.
Adam Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears tight fighting clothing, which leaves very little to the imagination. His hair is long and red with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. His amber eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Adam has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Disciplined, Philantrophist. Flaws: Disease, Insomniac. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 340 gp. 1 Masterwork Light wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
