Ermina Kent, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a clover on it. Her auburn hair is lengthy. Her brown eyes dart from person to person to random spaces in the air.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She plays an instrument quite well.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ermina took refuge in the large cave and found the beat up mace and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion
Ideals: Artistic, Gifted. Flaws: Antagonistic, Racist. Bonds: Nature. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Whurdred Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a grey collared shirt and white skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her white hair is slicked back into a classic pompadour. She has green eyes.
Personality: This woman loves music and to teach people music more than just about anything. She feeds upon the attention of others.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Whurdred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Whurdred. Now she works as a music tutor during her time off.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Artistic, Logical. Bonds: Attractive, Criminal record. Occupation: Bookbinder
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 370 gp. Eye agate (7 gp). Coral (50 gp).
Tordrid Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'0" has a big stupid grin on her face most of the time. She is generally well dressed albeit a few years behind the times. With wild auburn hair. This violet eyed easterner is not easily forgotten.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in a small village she learned the ways of the warrior from her mother. Through the years after Tordrid was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Tordrid's mother didn't care for her much, and the feeling was mutual. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Tordrid never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Performer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp.
Gildmak Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His blonde hair is greasy and uncared for. This hazel eyed easterner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He left for the east, certain he would find work there.
Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Ignan, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Banded mail.
Gynk Watson, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern woman wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her pickaxe. She has chestnut hair. Her eyes are a pleasant amber.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Gynk was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Gynk's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She is terrified, and will act out of fear; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 370 gp.
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Their contribution stands as a beacon of hope for all adventurers!
