Ownka Nash, Female Half-Orc [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears her blonde hair up in a very large beehive style do. Her face is covered beneath a completely black helmet.
Personality: Her tongue was cut out and she uses sign language. She does not trust anyone and sleeps with one eye open.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Ownka's homeland. Ownka decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ownka fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Rich, Immigrant. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: Cloth of gold vestments (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold and topaz bottle stopper cork (300 gp).
Kasdeya Glee, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman tends to wear a black poncho over her likewise colored trousers and shirt and is in decent physical shape. Her hair is short and red. She has several tiny jet earrings on each ear.
Personality: She is extraordinarily eccentric. She has a small toy that she constantly fidgets with.
History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane, Addict. Bonds: Rich, Adventurer. Occupation: Beggar
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 19 (+4) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Halfling, Infernal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp. Peridot (70 gp).
Skirt In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times, and he perpetually has his greataxe ready. His orange fur is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Dwarven culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 4 years old his parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Skirt's homeland. Skirt decided to take the middle way and become a bodyguard. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Dwarven compassion.
Ideals: Fighting. Flaws: Racist, Secretive. Bonds: Immigrant. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1600 sp.
Purban Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bounty Hunter, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. His golden hair is thinning but still full. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His father raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.
Motivation: To protect his home; and money/treasure
Ideals: Joker, Gifted. Bonds: Rich, Nature, Guardian. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Zaffrab Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue shirt with thin green vertical stripes and grey pants, and carries hand crossbows. His silver hair is heavily combed to the left. His eyes are likewise brown. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Merchant, but he got bored and became a Bellfounder. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp.
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