Avelina Melancon, Female Human [Permalink]
Personal [hide]
Description: This woman wears a brown costume with the symbols of the sun god on her torso. She has a penchant for wearing a ring with an oversized emerald on her left hand. She is bald on top and has large golden tufts of hair around her ears. She has gleaming, smiling amber eyes.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Avelina hails from a village terrorized by dire rats. A freak accident while working with her Seamstress father left her crippled. She used her abilities to travel the world and help people.
Motivation: She has money and likes to spend it; and many dire rats want her driven away
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp. 1 Banded mail.
Ahlyssa Lindsey, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a brown tunic with green highlights, and long pastel pants that bunch up around her shoes. Her hair is always cut to a buzz. Her blue eyes peer out from beneath her deerstalker brown hat.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Sailor, but she got bored and became a Armorer. She has set out to sabotage the competition.
Motivation: Her religion dominates her actions; and to be a sailor again
Ideals: Justice. Bonds: Attractive, Family, Immigrant, Job, Religious. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Dentratha Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears skinny pants and wears a black and red robe with the hood down. Her crest, while still mostly black, has prominent grey streaks. Her gold eyes have a joyful gleam in them most of the time.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a brothel owner, Dentratha was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 14th year, her parents were killed by a goblins raid, leaving Dentratha alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Dentratha was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: A deep hatred of goblins.
Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Mentor, Enemies. Occupation: Beggar
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. Blue sapphire (400 gp). 1 Masterwork Common Melee.
Hugh Quinton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. His wide-brimmed hat is riddled with cuts and holes. His eyes are blue.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to loving parents in a slum to the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Flaws: Ugly, Racist, Secretive, PTSD. Bonds: Poor. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Ida Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an entirely violet suit with black socks and a vest with buckled shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her face is scarred and worn.
Personality: She dislikes all the random violence that takes place in the east. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was raised in a white middle class family as the only child. She has had some formal singing training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She seems to be bored by most things.
Ideals: Pacifist, Impeccable, Artistic. Flaws: Ugly, Mundane. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Draconic, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 sp. Red garnet (40 gp).
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