Faral Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is wearing a long, blue, dusty cloak. Her silver hair is still thick. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She can speak with the recently deceased. As long as the job gets done she does not care how it got done.
History: She was raised in a white middle class family as the only child. Brilliant and gifted she never wanted to apply herself. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion; and she seems to be bored by most things
Ideals: Gifted, Professionalism. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Courier
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Patrick Lincoln, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown pants and tee shirts. His hair is white and very short. His violet eyes are passionate and lively.
Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Patrick took refuge in the large cave and found the beat up club and armor he uses now. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Religious, Nature. Occupation: Glassblower
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Gargax Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a whip on his belt. He is bristling with hidden weapons, mostly whips and greataxes. He wears a Stetson hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Criminal record, Religious, Mentor. Occupation: Sculptor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1300 sp. 1 Masterwork Common Melee.
Thervan Firahel, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'3". He is wearing a tight tan one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a warhammer. His blonde hair is cut short. His eyes are hazel and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away
Ideals: Joker. Flaws: Impulsive. Bonds: Religious, Adventurer, Enemies. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp. Red spinel (110 gp). 1 Masterwork Common Melee.
Erky Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears just a blue suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a black handlebar mustache and slicked back black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Erky hails from a village terrorized by illithids. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against illithids.
Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Nature, Enemies. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!