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Ishte Quest, Female Tiefling [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. She has a slight overbite and is overall scrawny. She keeps her long white hair kept up in a rat tail. Her gold eyes peer out from beneath her small black hat.

Personality: She is extraordinarily eccentric. Ishte is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born into a rich family. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Roofer responsibilities is difficult; and to be a fisher again

Flaws: Insane. Bonds: Family, Rich, Job. Occupation: Roofer

Voice: Soft and melodious

Attributes [hide]

Ishte Quest, Female Tiefling Adept 2
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)15 (+2) 11 (+0)20 (+5)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp. Banded agate (6 gp). Citrine (50 gp). 1 Banded mail.


Social Check DCs


Ella Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow vest and prefers brown and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a moderate pudge and is not very fit. Her hair is cut close to her head. She has hazel eyes.

Personality: She loves telling others what to do and how they should feel about things. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ella is combative with any and all who dare try her patience in the slightest.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an apprentice working in her mother's forge. She's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and she is currently in port desperately looking for someone to get her out

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Slave, Job. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Ella Floshem, Female Half-Elf Barbarian 2
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Tervaround Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries a battered pickaxe and tarnished whip as well. Her hair is cut close to her head. She is baby faced.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in a small plains village. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world; and she is a bit of a kleptomaniac

Ideals: Fighting, Logical. Flaws: Terse. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Sensual and smooth

Attributes [hide]

Tervaround Rofferton, Female Gnome Aristocrat 4
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp.


Social Check DCs


Cockaby Munggen, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt, he is not a threatening figure. He has dyed his greying golden hair a little too much giving a sharp golden color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: He was born at the edge of vast plains. Cockaby liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Cockaby and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate. Flaws: Insane, Antagonistic. Bonds: Nature. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Cockaby Munggen, Male Gnome Expert 3
Small (3'7") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 19 (+4)13 (+1) 17 (+3)9 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Tree In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, wearing brown shirts, loose pants, and blazers most of the time. She wears a broad hat to cover her moderate length lavender fur. Her eyes are likewise yellow. Her teeth are white and perfect.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Tree hails from a village terrorized by drow. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by drow. Tree was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Opinionated. Bonds: Attractive, Adventurer, Enemies. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Tree In the Storm, Female Tabaxi Fighter 1
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)9 (-1) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 40 gp. 2 Holy water.


Social Check DCs

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