Ghaliver Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a red cloak and cross-gartered white stockings. He is bald on top and has large golden tufts of hair around his ears. He has a tattooed face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Ghaliver enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a brothel owner, Ghaliver was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp.
Dondon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and is wearing a long, white, dusty cloak. He is bald on top and has large blonde tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. After coming to the age of reason, Dondon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Joker, Gifted. Flaws: Ugly, Shy. Bonds: Nature, Rich. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Crampernap Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has red hair. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Crampernap fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Passionate. Flaws: Selfish. Bonds: Nature, Mentor. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 10000 cp. 1 Minor magic item.
Urshar Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her golden hair is matted, messy, and big. Her ears are large.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an apprentice working in her father's forge. She has worked as a Beggar like her father before her.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and she'd like to take her coworkers down a peg
Flaws: Ugly. Bonds: Criminal record, Family, Military, Job, Enemies. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Osah Shame, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a simple green robe with violet stripes complete with hood. Her chestnut hair is thinning but still full. Her eyes are white and she is always smoking a pipe.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has all her life been fascinated with poetry.
History: She got into the Locksmith business at a young age. From there she went from mercenary job to mercenary job. She was granted martial powers by her dying brother.
Motivation: Human compassion; and expand her business
Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!