Dûshrat Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His white hair is cut short with large spiked bangs in the front. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Dûshrat speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of southern immigrants he idolized his father. In his 13th year, his parents were killed by a goblins raid, leaving Dûshrat alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dûshrat was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and revenge
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Immigrant, Enemies. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 290 gp.
Veloptima Folkor, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in a clean blue cloak covering her clean studded leather. Her white hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Veloptima is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother was a soldier and died while she was still young. Veloptima was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Justice, Fighting. Flaws: Ugly, Racist. Bonds: Military. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1500 sp. Silver ewer (10 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
Ida Stanford, Female Human [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a clover on it. She wears her blonde hair down. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of southern immigrants she idolized her mother. She dropped out of school before completing her studies. She moves from town to town, unable to find a place to settle.
Motivation: Her spouse's relatives view her with great suspicion; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Selfish, Insane. Bonds: Attractive, Immigrant. Occupation: Bricklayer
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 60 gp. Citrine (70 gp). 1 Banded mail.
Anbera Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this woman wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. Her golden hair is lengthy and is close to two feet long. She wears large thick round spectacles.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born a particularly ugly child, much to the horror of her parents. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions; and she is a bit of a kleptomaniac
Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Nature, Religious. Occupation: Ploughman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Lilli Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman is perpetually draped in fineries, but all of this concealed by her earthly robes., and a wedding ring on her left hand. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.
Personality: She is overprotective of those who hire her services. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born at the edge of vast plains. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Bonds: Attractive, In love, Guardian, Adventurer, Nature. Occupation: Miner
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 140 gp. Red spinel (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
