Waywocket Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Armorer. She is bristling with hidden weapons, mostly clubs and lances. Her red hair is smooth and relatively long. Her thin eyebrows rest above her beady amber eyes.
Personality: Overbrimming with self-confidence, Waywocket isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in a small village she learned the ways of the warrior from her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently she has begun working with bootleggers and crooks.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Impeccable, Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Star rose quartz (30 gp).
Helen Harlow, Female Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she is well dressed, but even with her fine clothing she looks run-down. She wears her black hair up in a very large beehive style do. Her hazel eyes lackadaisically let the world flow into them.
Personality: She exudes charisma. She is a tour de force of persuasion. She cannot resist a sob story and will often dote over anyone who has one.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Helen reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted from career to career and currently works as a Dilettante.
Motivation: She has a crush on the local Bricklayer; and she is unsatisfied with her job
Ideals: Philantrophist. Bonds: Attractive, Military, Job, Has a crush. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 150 gp.
River Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. He has styled his brown fur well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: River speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is an amazing painter.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. Recently the stress of being a Hunter has made it difficult for him to sleep.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
Theriatis Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His brown hair is braided into rings. His face is scarred and worn.
Personality: Calm and collected, he is a well trained Gardener. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Gardener. He then took over the family business and is one of the better Gardener for hire.
Motivation: Further expansion of business; and an old rival family wants him found
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 gp.
Gerard Skelton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is typically in his Miller uniform. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He got into the Miller business at a young age. A gifted student he started as a Glassblower, but he got bored and became a Miller. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
