Flask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely brown suit with violet socks and a vest with buckled shoes. His Stetson hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered music. He became a Engraver soon after.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Auran, Abyssal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Thomas Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with violet colored cloaks and clothing. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Thomas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was always a brilliant, if unscrupulous mind. His first spouse was a Herbalist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found.
Ideals: Logical. Flaws: Insane, Insomniac. Bonds: Attractive, Family. Occupation: Ploughman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 sp.
Ombul Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. His white hair is slicked back into a classic pompadour. His blue eyes dart from person to person.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not trust anyone and sleeps with one eye open.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ombul took refuge in the ruined castle and found the beat up sickle and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the east; and to get a good night's sleep
Ideals: Artistic, Entrepeneur. Flaws: Insomniac. Bonds: Nature, Immigrant. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 9 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Musical instrument.
Ubada Kent, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female likes to wear darkened spectacles and heavy clothing, no matter the weather. She is tall, broad shouldered and powerfully built. Her hair is chestnut, silky, and of moderate length. She has a tattooed face.
Personality: Her tongue was cut out and she uses sign language. She always tries to repair and not replace. It was this mentality that drove her into the Barber business.
History: Ubada lived on a farm with her mother, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To unite with her brother; and wants to work out more often
Ideals: Persistence, Athletic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
Kildrak Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a fancy grey suit. His red hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.
History: Kildrak was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to trick people and travel the world for free.
Motivation: To be a Ruler again; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Criminal record, Job. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 20 (+5) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 210 gp. Solid gold idol (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). 1 Chain shirt.
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